01/24/19: ELEAGUE and EA team up; WorldGaming growth is a GO; Twitter’s Year in Esports

CynopsisESPORTS
It’s Thursday January 24, 2019 and this is your weekly early morning Esports briefing. For additional longer-form esports news plus jobs, a team directory, glossary, calendar and data, check out our new esports hub updated daily: http://cynopsisesports.com.

 

ELEAGUE and Electronic Arts are teaming up, announcing plans to launch multiple competitive EA SPORTS FIFA 19 events this year and making ELEAGUE the first North American tournament partner to host a EA SPORTS FIFA 19 Global Series FUT Champions Cup. The partnership will kick off with the ELEAGUE FUT Champions Cup February, one of six Major events throughout the EA SPORTS FIFA 19 Global Series and pitting 64 top players to compete for series points and a $100,000 purse. Live event coverage will be distributed across ELEAGUE’s Twitch channel and B/R Live with several integrations planned from B/R Football’s UEFA Champions League coverage. Additionally, ELEAGUE will capture the tournament’s best moments for a series to air on TBS following the event.  In addition to the ELEAGUE FUT Champions Cup February, ELEAGUE will operate a Licensed Qualifying Event within the 2019 Global Series, from May 3-5.
 
“EA SPORTS FIFA is one of the most popular, critically-acclaimed video games on a global scale and we’re thrilled to align with them in this exciting partnership,” said Craig Barry, EVP & Chief Content Officer, Turner Sports. “This will provide some unique crossover opportunities for ELEAGUE to leverage Turner’s  B/R Football brand and UEFA property, as we continue to expand and further diversify its strategic partnerships to present premium esports content experiences and drive engagement across all platforms.”
 
“ELEAGUE is a fantastic viewership platform for competitive FIFA and accelerates the mainstream esports and sports connection thanks to the power of Turner Sports,” said Todd Sitrin, SVP and GM of the EA Competitive Gaming Division. “We’re seeing rapid growth for EA SPORTS FIFA competitive gaming right now around the world, and the opportunity to host a major event in North America will be an accelerant to this growth.  This partnership with ELEAGUE is perfect given EA SPORTS FIFA’s global reach, its instant accessibility for spectators, and the millions of FIFA competitive gaming players that are participating in the Global Series.”

 

 

COMPETITION and VENUES

 

The NBA 2K League is exploring international waters, announcing that launch of the NBA 2K League APAC Invitational, the league’s first-ever international qualifying event. Competition will run Feb. 2-3 in Hong Kong in a move to identify several elite players from the Asia-Pacific region who will become eligible for the 2019 NBA 2K League Draft. The Invitational will feature 20 players competing over two days of gameplay, including scrimmages, a double-elimination tournament on day two, and interviews with league representatives and team managers and feature players from Australia, China, New Zealand and the Philippines. Afterward, a committee comprised of league representatives and team managers will identify several players from the Invitational who will become eligible for the 2019 NBA 2K League Draft. The double-elimination tournament on Feb. 3 will be live-streamed on the NBA 2K League’s Twitch channel.

 

ESL, Intel and AnyKey revealed the return of the fifth edition of the women’s Intel Challenge at Intel Extreme Masters Katowice on Feb. 28 – March 2 where eight of the world’s best women’s CS:GO teams will battle for $50,000 prize pool. Team Dignitas, the 2018 Intel Challenge Champions, will receive a direct invite to participate in the group stages of the Intel Challenge, which takes place on February 28.

 
WorldGaming Network’s detailed plans for its Call of Duty: Black Ops 4 Championship in its lineup with play open to players in the United States and Canada. Featuring squads of five, the tournament will pit team-against-team as they compete for a $25,000 grand prize with the winning team receiving a trip to attend and compete in CWL Anaheim Open, from June 14-16. Open qualifiers will take place from Feb. 16-March 10 and running through the WorldGaming Championship live on April 6-7, at the Scotiabank Theatre Toronto.
 
ESP Gaming serves up Rocket League to WSOE 4: The Rocket League Showdown on Saturday and Sunday this weekend in Las Vegas at the PokerGO Studio at ARIA Resort & Casino. 10 of the top North American, European, South American, and Oceanic professional Rocket League teams including Dignitas, TSM, NRG Esports, Cloud9, G2 Esports, and more will compete head-to-head for more than $100,000 in prizes. Action unfolds daily at 1p with a preshow on Twitch at 12:30p.
 
SXSW Gaming mapped out plans for the Halo Championship Series Invitational at this year’s festival, offering a slate of Halo tournaments and experiences. The top six Halo teams from the Halo Classic have been invited for a double elimination Halo 3 showdown on the SXSW Gaming Tournament Stage for a $100,000 prize pool. “With the HCS Invitational, we’re looking to bring new flavors of entertainment to Halo esports in unique and exciting ways,” said Tahir “Tashi” Hasandjekic, Lead Esports Producer at 343 Industries. “Being at SXSW Gaming is a perfect fit for the HCS Invitational and we’re excited to be a part of one of the largest cultural touchstone events in the world.”
 
Earlier in the week, Nintendo announced a pair of new tournaments for its games that will kick off in February. The company is hosting a slate of online qualifying events for both the Splatoon 2 North America Inkling Open 2019 as well as the Super Smash Bros. Ultimate North America Open 2019 that will lead up to a final event at the PAX East video game conference in Boston on March 30. The Super Smash Bros. Ultimate North America Open 2019 will see contenders will have the chance to qualify in one of four regions across North America with qualifiers beginning Feb. 2. Three individual rounds of qualifying online events will give players three separate chances to represent their region at PAX East. Splatoon 2 soldiers will start play in “Ink Pools” starting Feb. 10.
 
Capcom is launching a new esports series for its Street Fighter fighting game franchise, named the North American Street Fighter Pro League. The series will pit 3-on-3 team battles in Street Fighter V: Arcade Edition, with six teams formed from a mix of seasoned pros, newcomers and fan favorite players from North America. Season one is projected to begin plan in April, with tournaments airing every Thursday through June. A season one final will take place in late June, where the top two teams will roll into season two. The season two draft will kick off in August and run through November, culminating in the first North America Pro League Champion. Details on the online qualifiers and community vote-in process will be announced in the coming weeks.
 
The National PUBG League, representing North America, released its schedule and format for the 2019 competitive season. Produced in partnership with OGN, the NPL 2019 year will consist of three distinct phases with the top teams of each phase moving on to represent North America in a slate of global events that wrap up with the Global Championship in November, where the best PUBG teams will be crowned and a $1M prize pool will be awarded. All NPL activities will be produced and streamed live from the OGN Super Arena in Manhattan Beach, CA with each phase serving up four different types of events:
  • NPL, where North America’s top professional teams will compete against each other.
  • NPL Contenders, a league for up-and coming teams to break into NPL.
  • NPL Royale, a three-day live weekend event that pits the 16 NPL teams against the 16 NPL Contenders teams.
  • NPL Relegation, a three-day event that features the bottom six NPL teams and the top ten NPL Contenders teams from each phase. The events will take place two weeks after each NPL phase and will determine placements in the next phase.

Blizzard mined its plans for its World of Warcraft esports offerings, announcing
details for the 2019 Arena World Championship and rebranded Mythic Dungeon International that include boosts to both programs’ prize pools, which will come from a portion of the sales of two new toys. The Arena World Championship returns with (in addition to the Asia-Pacific, China and Latin America regions) the NA and EU regions each having two Arena seasons, with six cups per season. The first cup begins on Feb. 8. The AWC Finals.  will then see invitations will be extended to the top team from NA and EU Season 1, the top two teams from the NA and EU Summer Finals, and top point-earners from each of the two regions and the winners of the China, APAC and Latin America finals. Meanwhile, the MDI will now be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks.
 
Skillshot Media unveiled participating teams for the Paladins Premier League and Smite Pro League this year, with the PPL sporting Natus Vincere, Pittsburgh Knights, Ninjas in Pyjamas, Spacestation Gaming, Renegades, Virtus Pro, Kanga Esports, and Team Envy. Meanwhile, the SMITE Pro League sees Splyce, eUnited, Spacestation, SK Gaming, Trifecta, Pittsburgh Knights, Renegades, Team Rival, Dignitas, and Luminosity all in action. In 2019, all of the PPL and SPL season games will be held on-site at the Skillshot Media Studio, per Eports Insider.
 
Arena of Valor’s opened the doors for the third season of the Valor Series with teams competing for a $200,000 prize pool. The 18 top teams from Europe, Latin America, and North America will battle with competition kicking off on Feb. 2 from noon-7:30p on its Facebook page. Each region will sport its own open qualifier phase where six teams will qualify for that region’s eight-week regular season..
 
Riot Games has unveiled the first League of Legends regional European championship, taking place in the UK courtesy of a partnership with LVP. The UK League Championship will feature a spring and summer split of seven weeks each with each split culminating with a playoff for a spot in the EU Masters. Nine teams have been selected to participate in the inaugural season.
 
GIANTS Software is looking to enter the esports arena with the launch of the Farming Simulator League, which will lineup 10 tournaments across Europe. At the end of the season, the best teams will compete for the title of the Farming Simulator Champion. GIANTS Software teamed up with some of the industries finest for the upcoming league, partnering with Logitech G, Intel, noblechairs as well as long term partner Nitrado to “provide the best experience possible to both, players and fans of the Farming Simulator League.”
 
 
INSIGHTS

 

 
Twitch streamers utilize the tile section of their channels to display information about their PC builds, sponsorships, and social media profiles. This week, Stream Hatchet continues its investigation of Twitch tiles focusing our insights on energy drink brands. Here are the insights:
  • G FUEL is the most popular energy drink on in Twitch Tiles: Channels containing the keyword G FUEL generated our samples max value in Oct. 2018 with 26.2M hours watched, a 23% increase from the previous month.
  • Monster Energy is catching up: by partnering with popular game streamers Monster channels saw a 22% increase in hours watched. 1/4 were generated by TimTheTatman’s viewers.
For more insights, analysis, and all things game streaming, visit us online at: blog.streamhatchet.com.
 
 
ACTIVATION

 

The National Hockey League nailed in plans for House of Chel, the league’s first gaming house experience. The event will run Jan. 24-26 and be played via a series of live steams on the NHL Twitch channel, through unique content releases on NHL platforms, on participants’ social media channels, via hosted chat sessions and with special guest drop-ins. The event will take place at Silicon Valley icon Scott McNealy’s multimillion-dollar mansion in the hills of Palo Alto. A number of NHL corporate partners will activate throughout the event, including Global partner ASTRO Gaming, North American partners Great Clips and Honda as well as Scotiabank, exclusive to Canada.
 
The Philadelphia Fusion announced a partnership with ARRIS, marking the brand’s first deal in the industry. In the announcement, the company stated that In many ways, this deal is the perfect match for us: First, it makes ARRIS much more visible to a key demographic of tech-savvy millennials. Second, it’s the perfect showcase for our residential and enterprise technology in delivering ultra-fast and reliable connectivity. Third, it’s an exciting opportunity to expand our business with both consumers and enterprise venues, in much the same way that we’ve done in sports marketing with NASCAR. Fourth, it supports our great relationship with Comcast, the owner of Philadelphia Fusion.”
 
HyperX was named the exclusive peripheral and internals partner of Complexity Gaming. As part of this two-year partnership, Complexity will exclusively use HyperX gaming headsets, keyboards, mice, mousepads and internal memory. The companies will work together to create content for marketing initiatives and onsite activations at conventions, tradeshows or events, that features Complexity players and teams.
 
The Peach Belt Conference is partnering with Gravity Gaming by ByteSpeed to become the Official Gaming Computer of PBC Esports. Gravity Gaming will provide the equipment to be used at the 2019 PBC League of Legends Championship, running March 29-30 at the Josephine B. Abney Cultural Center Auditorium in Greenwood, S.C., on the campus of Lander University.
 
A CYNOPSIS MESSAGE
 
This program is dedicated to celebrating the work of talented producers, hosts, sponsors and executives alike, and saluting the initiatives that drove audiences and turned sports viewers into fans this past year. With over 40 categories to choose from, you can be confident that your work will be evaluated in the best light. Industry leaders will be gathering on April 25th in NYC to watch as winners are announced, and the best of the best are celebrated in style, so save the date!
 
PLATFORMS

 

 
Sony Crackle locked in exclusive streaming rights to carry Ubisoft esports documentary, “To Win it All: The Road to The Six Invitational,” which is set to debut on the free streaming network tomorrow, leading up to the Saturday, February 16 Six Invitational in Montreal. The documentary follows “three top players from around the globe as they try to balance their lives, relationships, and training all while chasing a chance to compete in the Six Invitational and win a life-changing over $1MM prize pool.”
 
Twitter reports that 2018 saw a billion Tweets about gaming globally, posting listings of the year’s top brass.
Regions that Tweeted most about gaming in 2018: 
  1. Japan
  2. United States
  3. United Kingdom
  4. France
  5. Korea 
  6. Spain
  7. Brazil
  8. Canada
  9. Mexico
  10. Germany
 The most-Tweeted about games last year:
  1. Fate/Grand Order (@fgoproject)
  2. Fortnite (@FortniteGame)
  3. Monster Strike (@MStrikeOfficial)
  4. Splatoon (@SplatoonJP)
  5. PlayerUnknown’s Battlegrounds (@PUBG)
  6. Granblue Fantasy (@granbluefantasy)
  7. Ensemble Stars (@ensemble_stars)
  8. Super Smash Brothers (@NintendoAmerica)
  9. Overwatch (@PlayOverwatch)
  10. Final Fantasy (@FinalFantasy)
 The most talked about gaming events of the year:
  1. E3
  2. Tokyo Game Show 2018
  3. The Game Awards 2018
  4. 2018 League of Legends World Championship
  5. Overwatch League Inaugural Season Championship
  6. ELEAGUE Major: Boston 2018
  7. FACEIT Major: London 2018
  8. Gamescom 2018
  9. BlizzCon 2018
  10. TwitchCon 2018
  Network Next shifted its plans into high gear, announcing that the company raised a $4.4 million seed round designed to help launch the internet fast lane for games and other interactive content. The seed round was led by BITKRAFT Esports Ventures, with additional investment coming from Bain Capital Ventures, Velo Capital Partners, and independent game developer, Psyonix. Network Next also announced that Psyonix has signed on as Network Next’s first game customer with the integration in Rocket League going live in the coming months. “We believe that game traffic should be prioritized above other internet traffic and could not be more thrilled to partner with investors who share that belief,” said Glenn Fiedler, CEO of Network Next and a 20-year veteran of game development. “With this new investment, we’ll be able to grow our team and continue the development of our technology, which will ensure that we can deliver on our vision.”
 
Swiss cable operator UPC Switzerland is launching its first esports channel, the German eSports1 on its platform this week. The platform goes live today as part of the operator’s MySports Pro premium offering and include at least 1,200 live hours of esports events annually, as well as highlights and magazine programs produced in-house.
 
 
TEAMS

 

Texas Esports, the majority owner of Dallas-based Infinite Esports & Entertainment, is looking to sell its stake in the company for at least $150 million starting early February, according to an Esports Insider report. Infinite Esports & Entertainment oversees and owns the likes of OpTic Gaming and Obey Alliance, LCS partner OpTic LoL, and Overwatch League franchise Houston Outlaws.
 
 
FANAI INSIGHTS

 

 
The highly anticipated return of the newly franchised and rebranded League of Legends European Championship took place over the weekend. Those who tuned into the debut saw sponsored content from the league’s new high-profile sponsors. The LEC is supported by 6 brands, 3 endemic esports brands, and 3 nonendemics that are looking to gain a foothold with the highly valuable esports audience. FanAI investigated the established support these brands have with the esports audience as the season starts. Using European focused brand handles where possible, each sponsors’ followers on twitter were compared with the unique followers of LEC related handles. Nonendemic sponsors Kia Motors, Shell, and Foot Locker EU share, on average, 3.5k followers with LEC handles. In contrast, the 3 endemic sponsors, Alienware, Logitech G, and DXRacer EU reach, on average, 100k LEC fans through their twitter accounts. The disparity in shared followers shows just how much room for growth is available to these new sponsor brands with the 3.63M LEC fans on Twitter. This is great news for these brands since league sponsorship has proven to be an excellent way to forge a connection with the growing esports audience.
 
 
INDUSTRY

 

The US gaming industry broke records in 2018 to hit an estimated $43.4 billion in sales, according to The NPD Group, marking a rise of 18% year-over-year. Hardware revenue, including peripherals, hit $7.5 billion, according to the report, for a markup of 15% year-over-year, while software revenue was up 18% year-over-year to $35.8 billion. Accessory and game card spending for 2018 grew 33% year-over-year to $4.5 billion, an all-time high.
 
Esports retail and merchandise company We Are Nations acquired Sector Six Apparel, an esports apparel brand specializing in jerseys and custom team wear for all. “As Nations expands into working with global multi-channel projects, we wanted to make sure we stayed very good at supplying basic quality products to everyone at a good price and with ease of use and scale,” said We Are Nations CEO Patrick Mahoney.
 
 
POWER PLAYER: World Gaming’s Wim Stocks

 

 
Following the news of the addition of Call of Duty: Black Ops 4 to its lineup, Cynopsis caught up with Wim Stocks, CEO and general manager of World Gaming, to discuss the news and the state of the company.
 
Stocks on 2019 objectives: The great momentum we had for both WorldGaming Network and Collegiate Starleague coming out of 2018 sets us up and serves us (and our player communities) extremely well as we get underway in 2019.  The presence for our competitive gaming programming, our online tournaments and leagues platforms, our events, our content, and our brands continue to build around our mission for supporting developmental, grassroots, and amateur players; ‘inspiring aspiring gamers’ as we like to say.  Last year proved to be a pivotal time for providing more clarity for pro leagues, teams & franchises, activations, and broadcasts (OWL, LCS, NBA2K), so as the pro dynamics start getting more defined, so too does this help define the marketplaces and related programming supporting developmental and amateur players, the opportunities are growing for players to find organized ‘feeder’ events and content to help improve their competitive skills and which also become more appealing and attractive, while helping competitive players understand the various ways to find their places and status in the elite ranks.
 
On challenges: There are still many misperceptions about competitive gaming that are unhealthy for the longer term (and larger) development and for growing presence, engagement, and involvement in the space.  While esports enthusiasts and fans/audiences who completely comprehend the space continue to grow in size and deepen their involvement and engagement with competitive gaming events, programming, content, favorite players and teams and the related merchandise (as well as with the brands who have dived in completely enthusiastically and authentically), and are the true fans and bread/butter for our industry, the traditional mainstream still lags.  In the truest sense, esports enthusiasts and endemics frankly couldn’t care less about the traditional mainstream ‘getting it’, yet the economic engines of big brand sponsorship, advertising, broadcast, etc., are all waiting for the traditional mainstream to ‘get it’, understand it, embrace and consume esports for all which it stands.  My point is this: every hour of every day we are involved in the esports sphere; we sense it, feel it, see more clearly every day the growing adoption and understanding of esports and how brands want to participate in and integrate with the esports experience, the growing awareness and the excitement that participating and spectating offers players and audiences alike, the amazingly positive halo effect this affords the invested and involved brands.  I predict there will be a tipping point (already happening in certain segments), and when it happens it will be a massive wave; the question remains as to how soon it materializes.
 
On the company’s biggest success in 2018: We feel great about what we accomplished last year in three areas:  1). We continue to prove our value for the amateur realms, certainly providing players high-quality experiences and opportunities to improve and excel, but also for our all-important publisher partners, where the large open accessible funnel we create for aspiring players keeps the audiences for and engagement with their respective games vibrant while all the while feeding the elite ranks – we accomplish this for the ‘general’ competitive gaming market via WGN and for the collegiate ranks via CSL.  2). We have shown brands new to esports great and economical ways to attach authentically and effectively to a variety of our esports activations, and have demonstrated tremendous ROIs as a result, as well as creating fun, distinctive, new sorts of experiential integrations for the involved brands, 3).  We continue to grow and distinguish our collegiate presence via leagues, on-campus events, and content through CSL, the largest footprint in the collegiate esports space; over 1600 involved colleges and universities, operating 13 leagues/games, and culminating/spotlighting all of this through our CSL Grand Finals, essentially our North American ‘Final Four’ for each of our collegiate leagues and which takes place at the end of every collegiate year. 
 
On Black Ops 4: This will be our fourth annual COD tournament for our WorldGaming North American Championship series, this year featuring Black Ops 4, we have now a legacy of creating and operating large scale COD tournaments thanks to a ton of amazing support coming from MLG and ATVI as well as from our huge community of COD players and fans, and again largely positioned for the aspirational and grassroots teams.  This year we are projecting over 700 teams to participate and compete in our event, it has become a hallmark of a campaign and event for us ever since we started with the COD franchise in 2016.
 
 
ROSTER MOVES
 
CAA is adding to DrDisrespect aka Twitch live-streamer Herschel “Guy” Beahm IV to its roster for representation in all areas. THR broke the news, writing that his following has grown to more than 3 million, making him one of the platform’s most-followed gamers., while his Twitch channel has generated more than 100 million views.
 
Meanwhile, talent management and digital marketing agency Night Media announced the signing of MrBeast, currently one of the fastest-growing YouTubers in the world. MrBeast has 14 million subscribers and is gaining more followers at a rate of 1.5 million each month.
 
Hi Rez founder and CEO Erez Goren is reportedly stepping down after fifteen years leading the company. He will be succeeded by Stew Chisam, the company’s current VP of operations.

 

G2 Esports continues to add firepower to its executive ranks, announcing the additions of Commercial Director, Lindsey Eckhouse, and Partnership Executive, Sabrina Ratih, to the senior management team where will help lead G2 Esports in gaining new strategic partnerships and expanding existing relationships to support the growth of the company towards a global future. Eckhouse spent over 6 years managing and leading international commercial partnerships for the National Football League as Director of Partnerships and International Commercial and Marketing Manager. Ratih, Partnership Executive, has 12 years of experience in sales, partnerships, marketing, sports, media, and account management across a variety of industries.

A CYNOPSIS MESSAGE
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ON THIS DAY in 1994: Sega releases Sonic the Hedgehog 3 for the Genesis in the US.
 
Trivia: What species is Miles “Tails” Prower in the Sonic the Hedgehog universe? (Email [email protected] with your answer and be sure to include your name, company and city.)
 
Answer to Our Last Sports Trivia Question: Who is credited as the father of the Mario franchise? Answer: Shigeru Miyamoto. Kudos: Chris Davies-Virgin/London; Danny Araque/NY; Will James-Midan Marketing/Mooresville; Joe Olson-Loews/DC; David Westberg-SAG-AFTRA Federal Credit Union/Burbank; Tom Moore-Kalt Productions/LA

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MGR, BENEFITS/A+E/NY: Mng the admin of co-wide Health & Welfare and Retirement plans/programs. Lead contact w/insurance brokers & benefit providers. Point person for employee/vendor questions. 6+ yrs of HR Benefits mgmt exp. Strong tech aptitude w/advanced Excel skills. Workday exp preferable. Apply HERE (1/25)

CLIENT SOLUTIONS COORDINATOR
/Telepictures Productions Inc. – WB/CA: Seeking a Client Solutions Coordinator for the TPX Ad Sales department. Responsible for assisting in the dev of cross platform mktg campaigns that generate advertising revenue for TMZ, TMZ Sports and toofab.com. 3+ years in account/project management, marketing or ad sales. Full info/apply HERE (1/25)

 
SENIOR DIRECTOR CONSUMER ENGAGEMENT/NBC Sports/Golf Channel/Orlando: Develop marketing strategies to drive viewership, consumption & revenue goals across various Golf Channel platforms. 10+ yrs mrkting exp in Media, TV or Sports. Full info/apply HERE (1/25)

 

OTHER JOBS OF INTEREST
 
Work closely with Gameloft advertising leadership and campaign teams.
Advertising Account Executive
Gameloft
NYC
 
Manage relationships with Interactive Advertising Bureau (IAB) and committees.
B2B Marketing Manager
Gameloft
NYC
 
Identify weaknesses in engineering workflows and collaborate with tools engineers to improve those workflows.
Senior Graphics Engineer
Activision
Albany NY
 
Create motion and static graphics for live broadcast, post production, digital signage, and digital stage elements.
Motion Graphics Designer
Blizzard
Columbus OH
 
Assist with collecting and capturing in-game content for marketing needs.
Senior Graphic Designer
Bungie
Bellevue WA
 
Organize and collate feedback from multiple parties and effectively communicate major points.
Contract Marketing Coordinator
Bungie
Bellevue WA
 
Extensive playtest and review of products in development, games submitted for evaluation, and competitor games across a variety of platform and genres.
Senior Game Evaluation Analyst
NCSoft
Aliso Vejo CA
 
Help design new characters, environments and story elements for use in future expansions.
Senior Concept Artist
Blizzard
Irvine CA
 
Highly self-motivated with demonstrated ability to work efficiently and independently.
External Lead Artist
Crystal Dynamics
Redwood City CA
 
Build out scripting to make the build process quicker and easier to manage for test builds and hotfixes.
Release Engineer
Crystal Dynamics
Redwood City CA
 
able to help coordinate a multi-discipline team of engineers, designers, artists, and QA.
Senior Gameplay Engineer
Trion Worlds Inc.
Redwood City CA
 
Provide comprehensive designs for the game’s graphical user interfaces, specifying layout, functionality, and flow.
Senior UI/UX Designer
Trion Worlds Inc.
Redwood City CA
 
Architecture and implementation of high performance networking code solutions for both client-side and server-side game logic.
Senior Online Programmer
Activision
Woodland Hills CA
 
Export 3D assets to Unity and manage multiple texture atlases using proprietary pipeline tools.
3D Content Integrator
Zynga
San Francisco CA
 
You’re current on visual design trends in similar creative industries.
Senior Experience Designer
Zygna
San Francisco CA
 

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