Showtime/NYC: 8+yrs exp, Oversee mkt rsrch projects supporting mktg/advertising/strategy initiatives. Dvlp quantitative solutions (statistical analysis, segmentation) to address bus. questions. Exp working directly w/consumer data. Exc comm/presentation skills.
XUMO/Irvine CA: Design/create best-in-class, highly scalable backend server components using the latest development principles and tooling. 3-5 yrs Java with JEE and/or Spring, Spring Boot. Exp w/ JMeter or similar load testing frameworks.
XUMO/Irvine CA: Exp’d Android engineer resp for writing code that adds capability & utility, but you’ll also take an active role in ensuring all aspects of your work can be achieved at massive scale. 3+ yrs of work exp building Android apps in Java using Android SDK.
XUMO/NYC: responsible to grow advertising revenue from an assigned list of ad agencies and regional territories. Mng, grow & maintain the nat’l advertising revenue derived from a specified group of ad agencies and assigned regional territories. 4+yrs Nat’l TV or dig ad sales exp. Full info HERE
XUMO/Irvine CA: Oversee mkt rsrch projects w/eye to identifying & crafting stories that support mktg, ad, business & sales initiatives 2+yrs @ fast-paced web publisher, media agency, OTT or TV Network. Proficient w/synd media rsrch & analytics tools.
MSNBC/NYC: Be on the front lines of producing and reporting the news for MSNBC by writing creative/ compelling live lower-third banner chyrons for dayside programming. 6+yrs exp in live TV (i.e. morning shows, cable shows, broadcast TV, etc.) or digital journalism.
WGN America/NYC: Build sales proposals to client and internal specifications. Monitor delivery of sales guarantees and steward appropriately. 1-2 years experience as a sales asst. Wide Orbit Network knowledge a plus.
Blizzard/Irvine CA: Experienced/talented game designer for the World of Warcraft (WoW) team. You are a multi-talented and expert game designer with the ability to adapt to various forms of content or systems design. You are capable of taking responsibility for realizing our design philosophies in the form of epic, engaging content. Collaborates with the other […]
Oculus VR team/Seattle: working on the cutting edge of Virtual Reality. With our team, you will explore, prototype, and build experiences that help define the future of VR. Five or more years of modeling experience in film or games. Experience in modeling characters in a range of styles with an emphasis on character design. […]
Valve/Bellevue WA: Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software. Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software; Creating clean, low-resolution game topology and uv’s; Producing high quality textures for PBR workflows. (Production experience with Substance Painter/Designer and Quixel Suite a […]