Monolith Productions/Kirkland WA: This role is focused on pipeline, content construction and best practices for modern character creation, including modeling, animation, and surfacing along with other game focused pipelines. The Senior Technical Artist would work with the technical directors and the content leads to help build the infrastructure to create the next generation of character […]
GSN/Santa Monica: 2-4 yrs. Dig Mktg exp. BA/BS. Dig mktg initiatives and social community management. Knowledge of Social Content Management Systems, Google Analytics & Social Analytics & Microsoft suite.
Insomniac Games/Burbank CA: Lights video game levels, cinematic sequences, characters, weapons and other objects; Superior understanding of lighting aesthetics and how lighting affects gameplay and guides and how lighting affects physically based materials; Superior understanding of real-time lighting and frame/ memory optimization. Bachelor’s degree (B. A.) from four-year college or university; or five to […]
XUMO/Irvine CA: Design/create best-in-class, highly scalable backend server components using the latest development principles and tooling. 3-5 yrs Java with JEE and/or Spring, Spring Boot. Exp w/ JMeter or similar load testing frameworks.
XUMO/Irvine CA: Exp’d Android engineer resp for writing code that adds capability & utility, but you’ll also take an active role in ensuring all aspects of your work can be achieved at massive scale. 3+ yrs of work exp building Android apps in Java using Android SDK.
XUMO/Irvine CA: Oversee mkt rsrch projects w/eye to identifying & crafting stories that support mktg, ad, business & sales initiatives 2+yrs @ fast-paced web publisher, media agency, OTT or TV Network. Proficient w/synd media rsrch & analytics tools.
Blizzard/Irvine CA: Experienced/talented game designer for the World of Warcraft (WoW) team. You are a multi-talented and expert game designer with the ability to adapt to various forms of content or systems design. You are capable of taking responsibility for realizing our design philosophies in the form of epic, engaging content. Collaborates with the other […]
Oculus VR team/Seattle: working on the cutting edge of Virtual Reality. With our team, you will explore, prototype, and build experiences that help define the future of VR. Five or more years of modeling experience in film or games. Experience in modeling characters in a range of styles with an emphasis on character design. […]
Valve/Bellevue WA: Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software. Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software; Creating clean, low-resolution game topology and uv’s; Producing high quality textures for PBR workflows. (Production experience with Substance Painter/Designer and Quixel Suite a […]
Rockstar/San Diego CA Develop, maintain and extend current Network systems on all supported platforms. Design and implement networking solutions taking bandwidth and latency considerations into account. Strong C/C++ programming skills.Strong OO design skills. At least 3 years commercial games programming experience with an emphasis on Network programming on at least 1 published title.