343 Industries/Redmond WA Own and maintain systems behind cutting-edge AAA gameplay features and system. Collaborate closely with designers and content creators to deliver AAA gameplay experiences. 5+ years of professional experience with C++. Bachelor’s degree in Computer Science. Professional experience on one or more shipped current-generation AAA titles. Bonus: Leadership role on at least one major […]
343 Industries/Redmond WA The animation developer is responsible for core animation technologies that drive and support all animation of the Halo franchise. You should feel comfortable work in both the runtime and tool/pipeline aspects of animation development. 4 years’ experience in Visual FX or software development. Experience as a real-time animation developer for current generation AAA […]
Nintendo/Redmond WA You will work with analysts to define the functional and technical needs of an organization and recommend solutions that may have a significant impact on the organization. Develop and modify technology networks, addressing functional, performance, security, quality, operations and monitoring needs in an efficient and productive manner. Typically requires a minimum of 7 years of […]
Nintendo/Redmond WA You will develop and share expertise on Nintendo software development procedures and techniques. Answer technical questions and advise developers that are creating content for the Nintendo platform. Create tutorials, demos, and documentation for Nintendo platform development. Three or more years related experience. Strong programming skills in C/C++ and at least one additional modern programming language.
Rockstar/Boston MA You will be responsible for creating a very high quality of environment art. Working as a senior you will benchmark and raise the bar for environment art throughout our products. Should be able to mentor and work well with others within the team. Work closely with Programmers to ensure polygon counts and texture sizes […]
Bethesda/Austin TX You’ll be tasked with the creation and management of the art development schedule for the environment artists, character artists, concept artists, and weapon artists. Coordinating and managing creative feedback and approvals. Assisting with the organization, development, and revision of art style guide and art pipelines. 7+ years production or artist experience on a […]
Wargaming/Baltimore MD Add new functionality to existing rendering engine. Implement custom shaders for in-game special effects. Requires an understanding of the hardware 3D rendering pipeline. Ability to write robust, maintainable, and high-performance code. Excellent communications skills. Deep knowledge of C++.
TV ONE/Silver Springs MD: Create workflows/procedures for submission of Salesforce orders req’d for all on-air content prior to transmission to the uplink facility. 3+yrs exp working in Commercial Ops, Post Prod, or Cable TV Ops envir. Exp using SF, Broadway, or SIMS is pref’d.
Wargaming/Baltimore MD You will code, debug and manage gameplay systems. Develop and maintain gameplay systems in a client/server environment. Collaborate across disciplines to implement new gameplay features and improvements. Bachelor’s degree in computer science, math, physics, or engineering. Deep knowledge of the C++ language and commonly used data structures. 2+ years of console or PC game […]