3D ENVIRONMENT ARTIST

Valve/Bellevue WA: Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software. Sculpting high-resolution props and hard surface models in Zbrush, 3D Coat, Modo or similar software;  Creating clean, low-resolution game topology and uv’s;  Producing high quality textures for PBR workflows. (Production experience with Substance Painter/Designer and Quixel Suite a plus)

 

 

CynCity

Cynsiders

Instagram